Bio

I was born under a warm sun, next to a blue sea in Turkey, when thrash metal was big. I grew up playing drums, table-top RPG’s and tons of video games. Several branching storylines later, I’ve been lucky enough to mold two of my biggest passions (games and sound) into a career in Finland, which I came to call home.

In 2012, I received an Audio Engineering Degree from SAE Istanbul, and In 2016, completed my MA studies in sound design and wrote a thesis about game audio (Aalto University). I ran my own game audio company for several years, working for various projects, until I joined Rovio in 2019, where I currently work as a lead sound designer.

Now and then, I have been involved in various other areas too, such as film sound, game design, interactive sound installations, drumming, and music production. Oh, and I also have a degree in archeology.

About my most likely confusing name, no, it’s not a clever alias; it’s just a common Turkish name. It comes from Persian and means “soul” or “life.” It’s pronounced ʤɑn (uzɛɾ), or simply ‘John’.


Character Sheet

Level 38 Sound Designer

My skills reside at a balanced intersection between audio production, game development, and project management, supported by a firm grasp of game design and storytelling.

Skills

Sound Design
Create high quality, novel, and congruous sound effects.

Technical Sound Design
Implement sound and music with complex behaviors; design audio integration sytems.

Audio Leading
Spearhead audio vision and identity, supervise audio production, and deliver results.

Bonus Skills

Musicality
Background in music performance, production and recording arts.

Game Aptitude
Deep roots in gaming, strong understanding of modern trends, and self-explorations in game design.

Tech Savviness
Track record of audio scripting and troubleshooting, as well as displaying a practical grasp of technical workflows and requirements.

Education

  • MA in Sound in New Media, Aalto Uni.
  • Minor in Game Dsg. and Prod., Aalto Uni.
  • Diploma in Audio Engineering, SAE Institute Istanbul
  • BA in Archeology, Ege Uni.

Tools

  • Wwise, FMOD
  • Unity, Unreal
  • C#, PureData
  • Reaper, ProTools, RX
  • Git, P4, SVN, Plastic

Languages

  • English (professional)
  • Finnish (intermediate)
  • Turkish (native)