Can Uzer

Sound Designer


I'm a sound designer based in Helsinki.
I create and implement high quality audio content for games and interactive media, with experience ranging from AAA to mobile.
I also expand and work as a team to accommodate larger projects or tight schedules.

If you'd like to enhance your project with a unique and memorable soundtrack, Iet's get in touch!


I was born under a warm sun, next to a blue sea in Turkey, when trash metal was big.
I enjoy soothing noises and organized randomness.
Call me ʤɑn uzɛɾ or simply ‘John’.

Thanks for visiting!




Sound design
Audio implementation
Recording arts
Game design
Game QA


MA in Sound in New Media, Aalto Uni.
Minor in Game Design, Aalto Uni.
Diploma in Audio Engineering, SAE Inst.
BA in Archeology, Ege Uni.


Current Projects

DR Studios - Unannounced console title - Lead audio designer

Small Giant Games - Unannounced mobile title - Sound designer

Kuuhubb - Unannounced mobile title - Lead sound designer

Valo Motion - Upcoming and live-ops ValoClimb and ValoJump ‘exer-games’ - Audio designer

Tilki Studios - Debut indie mobile game cooking in stealth mode - Co-founder




Downward Spiral: Horus Station | VR-optional FPS. PC/PS4. 3rd Eye Studios. Lead sound design.

CrossFire HD: Operation Frost | FPS. Remedy. Sound design and implementation (in close-beta).

Empires & Puzzles | Mobile game. Small Giant Games. Additional sound design (Xmas and Halloween 2018 updates).

ValoClimb | Mixed-reality bouldering games. Valo Motion. Sound design, music supervising, voice production.

ValoJump | Mixed-reality trampoline games. Valo Motion. Sound design, music supervising.

Downward Spiral: Prologue | VR FPS. PC. 3rd Eye Studios. Sound design, implementation.

Dungeon Tails | Rogue-like RPG. Mobile. Timbermint. Sound design.

Spin a Zoo | Mobile strategy game. Full Fat Games. Sound design.

Blocky Pirates | Mobile platformer. Full Fat Games. Sound design.

Blocky Baseball | Mobile sports game. Full Fat Games. Sound design.

Ruby+ Blob | A game about computational thinking for kids. Hello Ruby. Sound, music (in production).

Happy Animals | Audiovisual stimulation game for toddlers. Onni & Ilona. Sound design.

Darkroom Mansion | Mobile puzzle game for kids. Finnish Museum of Photography. Sound, music, voice.

Build Away | Mobile strategy game. Futureplay. QA testing.

Solid Soccer | Mobile soccer game. Raketspel. QA testing.



Ote/Points of View | Audiovisual exhibition, EMMA Museum. Sound design, programming.

Swarm | Sound installation, Bzzz Sound Art Festival. Sound design, programming.

Visible Climate | Documentary, 2015. Production and post-production sound.

The Last Romantic Couple | Finnish feature-length drama. Foley.

Gone: The Other and the Unknown | Swedish/Turkish feature-length drama. Production sound.

Pinchpenny Mouse | Book app for kids. Voice production.

Fragments | EP by Let It Flow. Sound engineering, songwriting, drumming.



SAE Institute Istanbul. Assistant lecturer in audio engineering. 2012-2013.

“Virtual Reality Filmmaking Workshop Helsinki.” Tutoring for Cinematic VR Audio. 2016.

"Sound Matters: How Sound Can Affect your Game." Assembly Summer 2015.



Logo and background design by Ira Luhtanen.
Photo by Adam Monaghan.