I'm a sound designer based in Helsinki.
I create and implement high quality audio content for games and interactive media, with experience ranging from AAA to mobile.
I also expand and work as a team to provide holistic solutions for larger projects or tight schedules.
If you'd like to enhance your project with a unique and memorable soundtrack, Iet's get in touch!
I was born under a warm sun, next to a blue sea in Turkey, when trash metal was big.
I enjoy soothing noises, organized randomness and self-governing behaviors.
Call me ‘John’.
Thanks for visiting!
MA in Sound in New Media, Aalto Uni.
Minor in Game Design, Aalto Uni.
Diploma in Audio Engineering, SAE Inst.
BA in Archeology, Ege Uni.
Downward Spiral: Horus Station | VR-optional console/PC game. 3rd Eye Studios (in production). Lead sound design and implementation.
CrossFire 2 Story mode | Remedy Entertainment (in production). Sound design and implementation.
Downward Spiral: Prologue | VR game. 3rd Eye Studios. Sound design and implementation.
ValoJump | AR trampoline games. Valo Motion. Sound design and music supervising.
Dungeon Tails | Mobile rogue-like. Timbermint. Sound design.
Spin a Zoo | Mobile game. Full Fat Games. Sound design.
Blocky Pirates | Mobile game. Full Fat Games. Sound design.
Blocky Baseball | Mobile game. Full Fat Games. Sound design.
Gears of Steal | Mobile platform game. Arkavis. Sound and music.
Ruby+ Blob | A computational learning app for kids. Hello Ruby. Sound and music.
Dark Room Mansion | Mobile puzzle game. Finnish Museum of Photography. Sound and music.
Build Away | Mobile strategy game. Futureplay. QA testing.
Visible Climate | Documentary, 2015-2016. Production and post-production sound.
The Last Romantic Couple | Finnish feature-length drama, Uphill, 2014. Production sound.
Gone: The Other and the Unknown | Swedish/Turkish feature-length drama, Mor 2013. Production sound.
Pinchpenny Mouse | Multimedia story book for iPad, 2013. Voice production.
Ote/Points of View | Audiovisual exhibition, EMMA Museum 2015-2016. Sound design and programming.
Swarm | Sound installation, Bzzz Sound Art Festival, 2014. Sound design and programming.
Fragments by Let It Flow | EP, Indie 2015. Sound engineering, songwriting, drumming.
SAE Institute Istanbul
Assistant lecturer in audio engineering. 2012-2013.
“Virtual Reality Filmmaking Workshop Helsinki,”
Tutoring for Cinematic VR Audio. 2016
"Sound Matters: How Sound Can Affect your Game"
Assembly Summer 2015
It has been absolutely pleasure to work with Can with Downward Spiral: Prologue and Downward Spiral: Horus Station. Great attitude and great results!
-Kari Koivistoinen, 3rd Eye Studios
“It was a pleasure to work with Can –he worked very independently and efficiently, grasped quickly the idea and produced audio design that fit the Hello Ruby brand beautifully.”
-Linda Liukas, Hello Ruby
“I’ve know Can Uzer since he successfully applied to our Sound in New Media MA degree programme. Can is a multi-skilled sound designer and sound engineer who's projects range from on-location recordings for 3D movie to game audio and music production. Can wrote his Master's Thesis about game sound and the work got good evaluations from top professionals in the field. I'm happy to recommend Can for any kind of sound, audio or music related job or project.”
-Antti Ikonen, Aalto University
"Can has been a model student during his studies in SAE Istanbul. After he has completed his studies, we hired him as an Audio Supervisor, where he has shown his ability to communicate with students and deal with complex technical issues. As a student or an employee, Can earns my highest recommendation."
-Tolga Tolun, SAE Institute Istanbul
www.canuzer.com by Can Uzer is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Logo and background design by Ira Luhtanen.
Photo by Adam Monaghan.