Can Uzer

Sound Designer



Game audio demo reel


Darkroom Mansion | Mobile learning game by The Finnish Museum of Photography.

Credits: Sound design, music, voice-over and implementation.

Highlights: Generative music, multi-sample sound effects.

Dungeon Tails | Mobile RPG game by Timbermint.

Credits: Sound design and voice-over production.

Highlights: Cartoon sounds.

Ruby+ Blob | Computational thinking app/game for kids by Hello Ruby.

Credits: Sound design and music.

Highlights: Highly musical sound design, interactive and modular music.

Old Gods | First-person horror game demo.

Credits: Sound design, implementation, VO production, music supervising.

Highlights: Complex snapshot mixing for multiple game modes; adaptive soundscape.

The Last Romantic Couple | Feature-length drama, Uphill Films.

Credits: Foley.

Gone: The Other and the Unknown | Feature-length drama, Mor Production.

Credits: Production sound.

Visible Climate | Online documentary series, Taike.

Credits: Production sound and post-production.

Ote / Points of View

Generative sound installation for Tyko Sallinen’s painting "Devil's Dance" (1919). Programmed and designed using Pure Data for 6.1 surround speaker system.

Espoo Museum of Modern Art (EMMA), Finland. 2015-2106. Sound design by Can Uzer. Curated by CuMMA. More info.


Generative/interactive sound installation, sculpture. Programmed and designed using Pure Data for multiple mono speakers.

Harp Art Lab, Sweden. 2014. Designed by Can Uzer and Charlie Clark. More info.


Spatial sound installation. Habitare Design Competition 2013 tertiary winner.

Messukeskus Expo and Convention Centre, Finland. 2013. Sound design by Can Uzer. More info.